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/ Champak 52 / Volume 52 - JOGO DISK .iso / Games / doll_dressup_9.swf / scripts / frame_4 / DoAction.as
Text File  |  2007-09-26  |  2KB  |  80 lines

  1. stop();
  2. btName = _root.LOGO;
  3. bt_F(btName,"gotoAndStop",7);
  4. btName = _root.replay_bt;
  5. bt_F(btName,"gotoAndStop",3);
  6. btName = _root.color_btn;
  7. bt_F(btName,"nextFrame");
  8. var i = 0;
  9. while(i < item_List.length)
  10. {
  11.    r_name = item_List[i] + "_Num";
  12.    var j = 0;
  13.    while(j < item_AllNum)
  14.    {
  15.       NItem = item_List[i] + "_" + (j + 1);
  16.       _root.game_ava[NItem].kind = item_List[i];
  17.       j++;
  18.    }
  19.    i++;
  20. }
  21. ava_dress_applay = function()
  22. {
  23.    var _loc3_ = 0;
  24.    while(_loc3_ < item_List.length)
  25.    {
  26.       r_name = item_List[_loc3_] + "_Num";
  27.       var _loc2_ = 0;
  28.       while(_loc2_ < item_AllNum)
  29.       {
  30.          NItem = item_List[_loc3_] + "_" + (_loc2_ + 1);
  31.          adepth = item_List_Layer[_loc3_];
  32.          if(_root[r_name] == NItem)
  33.          {
  34.             trace(NItem + "::::" + adepth);
  35.             _root.game_ava[NItem].swapDepths(adepth);
  36.             _root.game_ava[NItem]._visible = 1;
  37.             _root.game_ava[NItem]._x = 0;
  38.             _root.game_ava[NItem]._y = 0;
  39.             _root.game_ava[NItem]._xscale = 100;
  40.             _root.game_ava[NItem]._yscale = 100;
  41.             trace("::" + _root.game_ava[NItem]);
  42.             underw_F(_root.game_ava[NItem],0);
  43.          }
  44.          else
  45.          {
  46.             _root.game_ava[NItem]._visible = 0;
  47.             _root.game_ava[NItem]._alpha = 0;
  48.          }
  49.          _loc2_ = _loc2_ + 1;
  50.       }
  51.       _loc3_ = _loc3_ + 1;
  52.    }
  53. };
  54. talk_F = function()
  55. {
  56.    r_dress = 0;
  57.    if(up_Num != 0 or down_Num != 0 or one_Num != 0)
  58.    {
  59.       r_dress = 2;
  60.    }
  61.    if(up_Num != 0 and down_Num != 0 or one_Num != 0)
  62.    {
  63.       r_dress = 1;
  64.    }
  65.    if(shoes_Num != 0 and r_dress == 1)
  66.    {
  67.       talk.gotoAndStop(2);
  68.    }
  69.    else if(r_dress == 2 or r_dress == 1)
  70.    {
  71.       talk.gotoAndStop(3);
  72.    }
  73.    else
  74.    {
  75.       talk.gotoAndStop(4);
  76.    }
  77. };
  78. ava_dress_applay();
  79. talk_F();
  80.